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However, there was at least one instance of overenthusiastic use of the “blood spatter” effect of the sidebars covering the body text so that I couldn’t make out some words. The layout for Great Clans has the same excellent format of the other books in this edition of the L5R RPG. Great Clans is a look at the 7/8/9 Great Clans of the Empire (all nine are covered, but a couple don’t exist or are minor clans depending on the time period) – history, families, outlook, and so forth, mostly flavor but with crunchy bits. Adventures most commonly include combat, social, and investigative challenges. The Legend of the Five Rings RPG (along with other games like the L5R CCG, War of Honor, and Ninja) is set in the world of Rokugan, a fantasy Asian/Japanese setting where characters typically assume the role of samurai from one of the Empire’s Great Clans – either the traditional warrior, a velvet-tongued courtier, or a spell-slinging shugenja (priest). If you’re like me, you will purchase more roleplaying books for more game lines than you’ll ever have the time to do a campaign for, and so my opinion of an RPG book considers not only the perspective of a potential player/GM, but also the perspective of a simple reader. This review will give a general impression of the book, followed by a more detailed examination of the separate sections. Great Clans is a 302-page, full-color hardcover, and retails for about $40. The Great Clans is a supplement for the Legend of the Rive Rings RPG (4 th Edition).